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Keegan- Desert

This was a super fun asset to work on and was my first full character skin i was responsible for that I built for Gears5 multiplayer

Lead Character Artist: Bruno Melo
Art Direction: Joshua Cook
model:Manuel Armonio
https://www.artstation.com/bmelo
https://www.artstation.com/joshuacook
https://www.artstation.com/selarom

tl;dr
I was responsible for the high poly Sculpt to the in game Version of the asset.

breakdown:
Original desert armor high res model came from , our outsource partner, Mindwalk studio and the head for the original Keegan was created by Can Etiskol. https://www.artstation.com/cyam
modeling wise the base armor was started from desert Macs armor and modified for Keegan.
for the rest I started originally from keegans base sculpt ,for consistency, as a starting off point but diverged greatly by the end.
certain parts like the holster and knife were kept the same
the low poly and texturing were all from scratch minus the head.