mostly created this creature as a way to get better at sculpting forms. Eventually, I also used this as an excuse to test out and see what I can and can't get away with workflows I would use for cinematic work to a real-time renderer like marmoset tool bag and using substance painter for texturing across a multi-tile organic asset.
there are errors and issues on the model I still want to address and change but sometimes it's better to start moving on towards something new and just keep in mind the faults to avoid it next time around
TL; DR I hope you like the model and thanks to everyone who took the time to help and give me feedback as i was working on this (you know who you are)
Ravager-Mid Turn Around Video
Ravager-Full Body Turn Around Video